Appendix D: X65 Compared to Classic 8-bit Systems

Introduction

This chapter provides detailed comparisons between the X65 microcomputer and several classic 8-bit systems, highlighting similarities, differences, and advantages. These comparisons can help developers familiar with vintage platforms understand how their knowledge transfers to the X65 environment.

CPU Comparison

Feature

X65 (65C816)

Commodore 64 (6510)

Apple IIe (65C02)

Atari 800XL (6502)

SNES (5A22/65C816)

Word Size

8/16-bit

8-bit

8-bit

8-bit

8/16-bit

Address Space

16MB

64KB

64KB

64KB

24-bit address bus

Clock Speed

~7MHz

~1MHz

1MHz

1.79MHz

3.58MHz

Direct Page

Relocatable

Fixed Zero Page

Fixed Zero Page

Fixed Zero Page

Relocatable

Index Registers

8/16-bit X, Y

8-bit X, Y

8-bit X, Y

8-bit X, Y

8/16-bit X, Y

CPU Modes

Native Mode

N/A

N/A

N/A

Emulation/Native

Stack Size

64KB

256 bytes

256 bytes

256 bytes

64KB

Special Instructions

WAI, Block move (MVN/MVP)

None

WAI, STP, BBR, etc.

None

Block move (MVN/MVP)

Memory Architecture

Feature

X65

Commodore 64

Apple IIe

Atari 800XL

SNES

Total RAM

16MB

64KB

64KB + 128KB aux

64KB

128KB

ROM

None (Loaded from SD)

20KB

16KB

24KB

Game cartridge

Memory Model

Flat, Linear

Banked

Paged

Cartridge + RAM

Banked

I/O Method

Memory-mapped

Memory-mapped

Memory-mapped

Memory-mapped

Memory-mapped

Banking System

256 banks of 64KB

ROM/RAM/IO banking

Soft switches

ANTIC/GTIA/PIA

Various controllers

Special Areas

Direct Page (relocatable)

Zero Page (fixed)

Zero Page (fixed)

Zero Page (fixed)

Direct Page (relocatable)

Graphics Capabilities

Feature

X65 (CGIA)

C64 (VIC-II)

Apple IIe

Atari 800XL (ANTIC/GTIA)

SNES (PPU)

Resolution

Up to 768×240 (×480 interlace)

320×200, 160×200

280×192, 560×192

320×192, 80×192 (ANTIC modes)

Up to 512×478

Colors

256 colors

16 colors

16 colors (Lo-Res), 6 colors (Hi-Res)

256 colors (GTIA modes)

32,768 colors (256 on-screen)

Sprites

8 sprites (up to 64px width) with multiplexing

8 sprites (24×21)

Software only

4 missiles, 4 players

128 sprites (32×32)

Text Modes

48×30, 96×30 characters

40×25 characters

40×24, 80×24 characters

Multiple ANTIC modes

32×28 characters

Special Effects

HAM mode, MODE7, Raster/DL interrupts

Raster interrupts, FLI

Double hi-res

Display list, GTIA modes

Mode 7, scaling, rotation

Rendering System

Display list

Raster-based

Memory-mapped

Display list

Tile-based + sprites

Graphics Memory

Any two banks of 16MB RAM available

Fixed VIC layout

Fixed memory pages

ANTIC memory map

VRAM with DMA

Sound and Audio

Feature

X65

Commodore 64

Apple IIe

Atari 800XL

SNES

Primary Sound

Yamaha SD-1 FM

SID

Speaker

POKEY

SPC700

Channels

16 FM channels + EQ

3 voices + filters

1 speaker

4 channels

8 channels

Secondary Sound

2 PWM channels

-

Mockingboard (optional)

-

-

Sound Synthesis

FM, 4-operator

Subtractive, 3 oscillators

Square wave

Filtered digital

ADPCM samples

Volume Control

Per-channel + master, Mixer

Per-channel + master

Single level

Per-channel

Per-channel + master

Effects

Built-in EQ, vibrato

Filters, ring mod

None built-in

Distortion

Echo, reverb, FIR filter

Note Range

Full MIDI range

8 octaves

Limited

3.5 octaves

Full MIDI range

Input/Output Capabilities

Feature

X65

Commodore 64

Apple IIe

Atari 800XL

SNES

Keyboard

USB, Built-in

Built-in

Built-in

Built-in

Controllers only

Joystick

2 DE-9 ports

2 DE-9 ports

16-pin ports

2 DE-9 ports

2 controller ports

Storage

USB Pen Drive

Datasette, Disk Drive

Disk Drive

Cassette, Disk Drive

Game Pak

Serial

USB-UART

Serial IEC

Serial

SIO

-

Networking

Wi-Fi, Bluetooth

Cartridges/adapters

Optional cards

-

-

Expansion

CPU bus expansion

Cartridge/Expansion port

Expansion slots

Cartridge port, ECI

-

Video Output

DVI-D

Composite/RF

Composite

Composite/RF

Composite/RGB

Audio Output

Stereo RCA

Mono

Built-in speaker

Mono

Stereo

Programming Environment

Feature

X65

Commodore 64

Apple IIe

Atari 800XL

SNES

Native Language

65816 Assembly

6510 Assembly

6502 Assembly

6502 Assembly

65816 Assembly

High-level

NeoBASIC, C

BASIC

BASIC, Pascal

BASIC

C

Development Tools

Modern assemblers, emulator

BASIC, ML monitors

BASIC, monitors

BASIC, Assembler Editor

Custom dev kits

Debugging

Monitor, emulator tools

Machine language monitor

Monitor program

DEBUG cartridge

Special hardware

Cross-development

Full modern toolchain

Modern cross-dev tools

Modern cross-dev tools

Modern cross-dev tools

Emulators, assemblers

Community Resources

GitHub, Discord

Massive legacy + active

Active community

Active community

ROM hacking community